It's a nicer looking aircraft (subjective, I know) Maybe it's just me, but I keep coming back to the A-10C. The cockpit looks alot nicer (at least for now) Still, the A-10C obviously has something that the F-18 is missing. It's hard to define, but mostly (for me) I think it's about the cockpit. The full release will support both Oculus and Vive. I just think that the A-10C cockpit is more fun to operate. F18 Carrier Landing - Note: The pre-release is Oculus only. It's got more switches, the MFDs have a better, more modern interface and the HOTAS workflow is better thought out. Plus, I think the A-10C feels better in the air than the F-18. Sure, the F-18 can pull nicer stunts, but the A-10C has a nicer, more weighty feel to it. I disagree here with these points made with regards to HOTAS and cockpit IM going to avoid direct comparison of roles because these are two different aircraft, But i will comment on cockpit and functionality and ergonomics. As gamers, we search for experiences that aren’t possible in our daily lives. I actually like the hotas system on the F18 better. F18 Carrier Landing places you in the cockpit of an F/A 18 Hornet. ITs simpler to use, and not over complicated. For someone who doesn't have a Thrustmaster warthog HOTAS I found the warthog had too many assignable keys to be easy to use entirely with Hotas i am using ( (saitek X56 user) With the Hornet i can map all the HOTAS functions i need with the X56. and unlike the HOG can use it pretty much pure HOTAS reducing my keyboard bindings usage essentially completely.Īnd i actually find interfacing with the Hornet to be more user friendly. The Game Your task is to utilize your skills to land on the aircraft carrier.The F/A 18 cockpit is modeled with accurate detail. The Hornet has a Proper Autopilot system, and not a basic altitude/heading hold The Upfront control is more intuitive, and i find buttons and switches are more logically laid out. IF anything the Hornet has overall much more modern cockpit and has a much more digitally integrated avionics suite than the HOG does. Youve got 3 not 2 multipurpose displays to work with. the Hog being a 1970s simple vintage aircraft modernized in the 2000s, whilst the Hornet from its first service batches were built around Glass cockpit with 3 displays. In the Hog the Glass pit has mostly to do with weapons/ sensors management. RWR and CM programing is entirely seperate. and requires heads down time to change frequencies among various radio sets. IN the Hornet, its all done via UFC, and therefore requires less heads down time. you already have a bunch of preset staions, and manually chaging them is easier to input via keypad than turning dials for each individual digit. IN the hornet everything is managed via MFD's or some form of digital display. again Many features even RWR screen, and countermeasures programming is done via DDI's. Sure the Hog has lots of fuel, and the Hornet needs to manage it more carefully, but I still like the fact the Hornet has something like the FPAS page. overall more information can be displayed via HUD ( either fixed or off boresight) OFFboresight helmet Display is also something the Hog does have in its iteration ( IRL A10C suite 7 have offboresight HMD). The only thing worse about the interface is the symbology blends in with the moving map. If it does not exist, create it.IN the hog this doesn't happen i since symobology and alphanumeric are displayed against a black backdrop making it more visible in the HOG's MFD's. V1.5 - INS wait time optimizations and correction, EW HUD after takeoff, master mode select on fence in, more thorough shutdown.ĭrop all image files into your Saved Games\DCS\kneeboard\FA-18C_hornet folder. V1.4 - Land/sea guide added, HSI waypoint select after takeoff, approach, landing, emergencies, rearm/repair reformatting, parking brake and APU optimizations on shutdown V1.3 - Displays optimizations, TACAN startup optimization, new INS alignment procedure, lights master off after landing, emergencies overhaul V1.2 - Bleeds cycle optimizations, cockpit lights, trim reset, new LTD/R mechanics, salute/launch for SC/free carrier, RADAR / FLIR / LTD/R / LST OFF in shutdown, DDI/MPCD/HUD shutdown typo V1.1 - Fire test second batt cycle, lights and INS optimizations, radalt bit, EW mode optimization, rearm/repair canopy close Suggest any improvements in the comments. Information has been sourced from Sydy's checklist, with modifications and optimizations by me. Inspired by Sydy's checklists in style and function. Download the brake fix and it'll fix the spin outs on landing strips don't know about carriers didn't really work for me on carriers. It includes optimized startup, takeoff, cruise, fence in/out, refueling, approach, and landing checklists. I've finally found out it is mainly just not staying on centerline I'm now polishing up my rusty spots since its been a while. This is an enhanced checklist for the F/A-18C Hornet.
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